Custom Board Game Manufacturing
Send one BOM. Receive one finished, retail-ready game.
Huaxin Printing helps publishers produce complete board games, not only paper parts. We print the core components in-house, source specialist game pieces, assemble the full box, check every component and ship one consolidated order.


Why This Matters
Making a board game should not mean managing five factories.
Many suppliers can print cards, boards or boxes. The hard part is coordinating every non-paper component, approving one complete sample, checking the count, packing everything correctly and keeping the shipment on schedule.


Cards are ready. Dice are late.
One small component delay can hold back the whole order and force you to explain delays to distributors or backers.
Samples arrive separately.
Loose cards, loose miniatures and loose trays do not prove that the final assembled game actually works.
No one owns assembly.
A print-only factory may not count, insert, shrink wrap, barcode and carton the finished game.
Freight gets messy.
Multiple suppliers mean multiple cartons, schedules, documents and consolidation risks.
The Core Difference
We deliver the complete game, not just the paper components.
A print-only supplier sells parts. Huaxin delivers a finished, shrink-wrapped, retail-ready game and takes responsibility for every component inside the box.
Print-only supplier vs. complete game partner
The difference is not whether a supplier can print cards. The difference is who owns every component until the finished game is ready to sell.
| What your game needs | Typical card printer | Huaxin complete solution |
|---|---|---|
| Cards, tuck box, rulebook | Yes | In-house |
| Game board, punchboard, tiles | Yes | In-house |
| Rigid box and custom insert | Partial | In-house / managed |
| Custom dice, polyhedral dice, engraved dice | Another supplier | Sourced and managed |
| PVC / resin miniatures and molds | Another supplier | Sourced and managed |
| Wooden meeples, cubes, discs, custom shapes | Another supplier | Sourced and managed |
| Metal coins, tokens and medallions | Another supplier | Sourced and managed |
| Cloth bags, neoprene playmats, plastic trays | Another supplier | Sourced and managed |
| Final assembly and co-packing | Your problem | Handled by Huaxin |
| Shrink wrap, barcode, carton marks | Your problem | Retail-ready finishing |
What One Supplier Saves
Fewer handoffs. Fewer surprises. Faster decisions.
| Project item | Multi-supplier route | With Huaxin |
|---|---|---|
| Purchase orders | 4-6 orders | 1 order |
| Sample rounds | 4-6 separate sample packages | 1 complete pre-production copy |
| Quality standards | Different standards by supplier | 1 QC checklist for the full game |
| Schedule control | Sequential delays are common | Parallel production planning |
| Communication | Several sales reps and engineers | 1 project manager |
| Shipping | Separate shipments to consolidate | 1 consolidated shipment |
Our Foundation
Paper components are controlled in our own printing workflow.
The parts players touch most often need stable color, accurate cutting, good material feel and reliable reprint consistency. That is why the printed core of your game stays under our own production control.


Color you can trust
Physical color proofing and PMS matching help reprints stay consistent with earlier editions.
Real production samples
Samples are made to represent the actual materials, finish and assembly plan wherever possible.
Schedule control
When artwork, quantity or launch plans change, we can adjust the print workflow directly.
| Printing capability | Options |
|---|---|
| Card stock | 300-350gsm, black-core / blue-core, linen finish, smooth finish, casino-grade stock |
| Common card sizes | 63x88mm, 70x120mm, 89x146mm, 44x67mm and custom sizes |
| Finishes | Matte, gloss, soft-touch, linen emboss, spot UV, holographic, foil, gilded edges |
| Board and box | 1.5-3.0mm greyboard, bi-fold, quad-fold, rigid box, telescoping box, magnetic box |
| Printing method | Offset CMYK plus PMS / spot color options, depending on artwork and quantity |
Beyond Paper
The game pieces we source and manage for you.
These are not vague “we can try” items. They are common tabletop production categories that we can specify, sample, inspect, schedule and pack into your final game.


| Category | What we cover | Production notes |
|---|---|---|
| Dice | D6, custom-face, engraved, polyhedral, resin, metal, oversized dice | Custom molds and color matching available |
| Miniatures | PVC / resin, unpainted or painted, 15-100mm+ | 3D file check, mold review, painting route |
| Wooden parts | Meeples, cubes, discs, cylinders, custom shapes | Water-based paint options and EN71-3 route |
| Metal parts | Coins, tokens, medallions, markers | Die-struck, plating and antique finish options |
| Plastic parts | Trays, chips, stands, pawns, spinners, sand timers | Vac-form or injection route depending on quantity |
| Textile | Drawstring bags, cloth maps, neoprene playmats | Screen print, sublimation or woven options |
| Insert and packing | Paper insert, vac-form tray, EVA foam, sleeves, shrink wrap | Designed around the full component list |
| Retail finishing | Barcode, warning label, carton mark, multi-language sleeve | Prepared for distributor or fulfillment intake |
How It Works
From files to freight, one owner keeps the game moving.
We plan printed parts and sourced parts in parallel, so your project does not wait for one factory to finish before another begins.


BOM review
We check component count, sizes, materials, molds, destination market and cost-risk specs before quoting.
Single itemized quote
Printed parts, sourced components, assembly, packing and freight options are quoted in one clear breakdown.
Digital proof
Artwork, bleed, die-lines, color, material notes and packing structure are checked before sampling.
Pre-production copy
You approve one physical game with the real box and every component assembled together.
Mass production
Paper components run through our print workflow while sourced components are produced in parallel.
QC and assembly
Color, finish, component count, insert fit, packing sequence, shrink wrap and cartons are checked.
Delivery
Ship EXW, FOB, CIF or DDP to your door, warehouse, distributor or fulfillment center.
Compliance and Market Readiness
Testing, labeling and paperwork are planned before production.
Games sold into the EU, UK and US need the right safety route, labels and documents. We help you scope testing based on the actual BOM, target age and destination market.
EU / UK
EN71, CE, UKCA, REACH and packaging traceability support depending on age grading and component mix.
US
ASTM F963, CPSIA, CPC and tracking label support for applicable children’s product routes.
Sustainability
FSC paper options, soy-based ink options, plastic-free insert routes and audit documentation on request.
MOQ and Pricing
One number that already includes the whole game.
We quote per finished game, not as disconnected component fragments. You can still see component-level cost drivers, so you know where to upgrade and where to simplify.
Lower quantities may be possible for prototypes or convention runs, but the unit cost will be higher.
| Quantity | Typical pricing effect |
|---|---|
| 500-999 sets | Base rate, useful for first production and market testing |
| 1,000-2,999 sets | Better unit cost for retail or crowdfunding fulfillment |
| 3,000-4,999 sets | Lower rate, more efficient for molded or sourced components |
| 5,000+ sets | Best rate and strongest component sourcing leverage |
Built For
Different publishers, one practical production path.
Crowdfunding creators
Stretch goal BOMs, deluxe add-ons, realistic timelines and direct delivery to fulfillment centers.
Established publishers
Reprints, multi-language editions, retail SKU splits, distributor-ready packing and color consistency.
Game studios
First production runs, component cost advice, sample planning and manufacturable specification support.
Brands and agencies
Custom educational, promotional, training and museum retail games with complete box assembly.
FAQ
Straight answers for board game projects.
Can you really source everything?
For most board game BOMs, yes. Printed parts are controlled through our own workflow. Dice, miniatures, wood, metal, plastic and textile parts are managed through specialist component partners.
What is your MOQ?
Our practical MOQ for complete games is usually 500 sets. Some molded, painted or highly customized parts may require higher quantities.
How fast can I get a quote?
We can usually review a rough BOM within 24 hours and prepare a more complete itemized quote within 24-48 hours after key specs are clear.
Can I get one assembled sample?
Yes. We recommend a full pre-production copy with the real box and every component inside before mass production.
Do you handle miniatures and molds?
Yes. We can review 3D files, quote mold costs, arrange samples and manage miniature production as part of the full game project.
What files do you need?
AI, PDF, PSD, CDR or INDD for print files; STL or OBJ for miniatures. Vector artwork, CMYK color and 3mm bleed are preferred.
Can you ship DDP?
Yes. EXW, FOB, CIF and DDP options are available depending on destination, timeline and order size.
Will you sign an NDA?
Yes. We can sign an NDA before you share unreleased artwork, mechanics, prototypes or campaign files.
Start With One BOM
Send us your component list. We will turn it into a production plan.
You do not need a perfect specification to start. Send the game concept, player count, target quantity and current component list. We will help identify cost drivers, missing specs, compliance route and the best way to produce the complete game.
What you receive
Itemized quote, timeline, sample route and cost-reduction notes.
What to send
BOM, artwork status, quantity, target market and delivery destination.
